FTL: Faster Than Light Wiki is a FANDOM Games Community. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. Mac or PC. My first putative world record was still in the original game on Sep 21 2013,. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Captain Ventris. Dual glaive is awesome because you can destroy the first two phases in a single volley, but you can do really well with any combo of beams. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. The Pike Beam's description says Glaive Beam instead of Pike Beam. Beams NEVER MISS. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Charge Ion is pushing it and you need a fully trained weapons guy. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. This is the root of why FTL is such a good game. I'd say try things, see what you like. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). Halberd > Mini > Hull in my personal opinion. FTL: Multiverse Wiki is a FANDOM Games Community. CryptoAxes or swords. Each laser shot temporarily removes a shield layer. If you do, the halberd can deal up to ten damage in a single strike. Usually. The Defense drone MKIIs sound like flak cannons when they fire. Vulcan Laser. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Zoltan B Ship Full Pike Beam. FTL: Faster Than Light > General Discussions > Topic Details. alone: glaive beam, burst laser mk 3, and pike beam. Plus going into the Flagship fight I thought. Breach Bomb I. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Only the energy. Engi C has four empty rooms in a row. Hull Beam does more damage against the Flagship though, and that can be important if you are looking for a one-shot setup. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. Heavy Ion and and Chain Ion are also pretty bad. If I have a Heavy Laser I, Hull Laser II, and Pike Beam, once again an offensive hack is needed. That 14 second cooldown is powerful. Pegasus Missiles / Swarm Missiles. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. I'd say try things, see what you like. Auto-ship near sensor station. Is there any ship in FTL that can beat USS. Rebel fight in plasma storm. 3 breach chance, double damage to empty. Because of that, many parts of the ship had to be changed. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. And regards to the shop you had, I would probably choose fire beam. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will. Does 1 Normal damage per room hit. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. It has a fast charge time, requires only 2 energy and does 1 damage. Pike Beam: 60* Halbert Beam: 70 Fire Beam: 70 Hull Beam: 70 Anti-Bio Beam: 100* Glaive Beam: 120. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. View Mobile SiteFTL: Faster Than Light. Mac or PC. The quest was itself a store - where I sold the hull laser to buy a Flak instead! Got a Rock crew from a clone bay event, nice. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. Chain Ion / Ion Blast II. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Halberd Beam. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types: Breach Bomb II: Bomb: A Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Rebel fight. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. #9. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. They cost missile ammunition to fire, hence Explosive Replicator augmentation can be used to potentially save missile ammo. Glaive Beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Combat 2: 0. Flak Artillery. Plus going into the Flagship fight I thought. By then you hopefully will have stumbled upon one of the many OP new weapons and overclock some zoltans and youre all set. Still a useful weapon. The Pike and the Minibeam are amazing weapons. Basically your run-of-the-mill ion beam, short length and slow speed. die flagship crew is usually able to put it out and heal between two Fire Beam shots. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. bam13302 • 7 yr. This random event occurs in: Abandoned Sector at a distress beacon. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Auto-ship fight in nebula. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Edit. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Mac or PC. Shotgun or rifle. The fires quickly get out of control. Hull charges faster. Plus going into the Flagship fight I thought. Like others have said, it has great synergy with beam weapons. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). kotekzot notes that a Zoltan super-shield (the green shield augmentation on certain classes of ship) will take 2 damage towards its 5 damage limit from beam weapons, however. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. [3 shield pierce. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. Fire drone is actually not too bad with the right setup. There is already a Buzzard-class frigate in the Kadur Remnant mod. Glaive Beam still hits for 3. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. Pirate trap. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. " Attack the pirate. So me and my friend were playing FTL using the Federation Cruiser type B. . Mac or PC. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Flak weapons fire waste debris in a shotgun-like blast. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Tomdroid. Both are equally good. H. Mac or PC. FTL: Faster Than Light Wiki is a FANDOM Games Community. This is a list of useful guides regarding FTL. It's the exact opposite of hull beam that does two awesome jobs at the same time. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. I'm wondering how to make these work. 2 power weapon. III burst is that it actually has a lower power-laser ration than the Mk. Axes or swords. The Hull Beam is a weak weapon typically. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". The best strategy is to just unlock Rock B. CryptoBusiness, Economics, and Finance. Combat I and. Rebel fight (Crystal) Refuel station. g. Advanced Edition makes this much easier since it actually highlights the rooms that will be affected by the beam when you are aiming it. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. Rebel attacking refueling outpost. We make choices like this everyday, they are part of us. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Had a lot of fun recently with hacking + hull beam + fire beam. Refugee distress (Zoltan) Refugee ship with communications down. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. The fires quickly get out of control. Mantis B: 905. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. I got into a fight with a reble ship who had one of those defense drones. Axes or swords. Press question mark to learn the rest of the keyboard shortcuts. The Defense drone MKIIs sound like flak cannons when they fire. I would also manage to purchase a Cloaking system from another store at the very. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Business, Economics, and Finance. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Phase 3 is one-shot by the beams once the Zoltan Shield is down. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). It fires much quicker than the beam and makes everything burn so much easier. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Each system occupies one room. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The problem with the Mk. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Crystal Burst I. For 0 damage, I would have been running the anti drone at that point. We make choices like this everyday, they are part of us. Open new ticket Watched. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. Hull Beam / Pike Beam. What gives? I thought drones could only do that to missles. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Chances are you'll waste a lot of missiles to make that happen and potentially. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. 5. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. 2s, 10. Honestly I've developed a whole new appreciation for the hull beam as of late - almost never talked about, but it's like a pike beam+ and it's drawbacks (beam length, beam speed) rarely make a difference in a practical sense. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Friendly slaver. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. Last edited by Antorius; May 22, 2016 @ 12:05pm #1. They double damage dealt to empty. III burst is that it actually has a lower power-laser ration than the Mk. Contrast this…A. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Hacking pairs very well with beams too. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. R. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This cruiser has two Ion Blasts and a Pike Beam, with the two ion weapons together firing fast enough to create an ion cascade. Mac or PC. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it. Pike beam will at least do some reliable damage against system even if you can't keep the shield down all time. Plus going into the Flagship fight I thought. I think 6 is the best you can do with the pike beam without exploits. Don't use ammo, either. 29. Chain Vulcan. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. It is extremely fast and comes in the colours of green and grey. Hull Laser 2 is a perfectly fine weapon. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. I'd say 5 is average. I uploaded a gif of it a few weeks ago in this sub Pike Beam is markedly worse than Mini, Halberd, or Hull beams. The Pike clearly has advantages though. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. It's worth doing this a bunch of times if you want a good shot. Auto-ship fight in asteroid field. . The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. 1 Answer. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Laser Charge (S) Laser charger (S) is a really flexible. Business, Economics, and Finance. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Lanius absorbing automated scout. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. This is because while it is faster than the Vulcan, it's still slow. Even hitting Shields with lasers/Combat Drones/whatever. 4 Twinge • 8 yr. I'm wondering how to make these work. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. Business, Economics, and Finance. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). #3. homiej420 • 2 yr. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Press J to jump to the feed. A Defense drone Mk. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. The Pike Beam's description says Glaive Beam instead of Pike Beam. We make choices like this everyday, they are part of us. Shotgun or rifle. Mac or PC. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. These collisions can be accidental or planned (example). Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. Free scrap with resources (Lanius) Friendly ship out of fuel. Shotgun or rifle. We make choices like this everyday, they are part of us. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. We make choices like this everyday, they are part of us. I'm wondering how to make these work. #footer_privacy_policy | #footer. FTL: Faster Than Light Wiki is a FANDOM Games Community. All player ships start with piloting, engines, oxygen, and weapons control. And if it's a free drone. Shotgun or rifle. For example, an Engi ship will never have offensive drones. View Mobile SiteSo some weapons loadouts need hacking to work. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. Hull Beam - Similar to the Pike Beam in many ways, this beam has a shorter cooldown and. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Axes or swords. Fire on small research station. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Add a Comment. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. On Hard it can deal 9 / 9 / 8 damage in phases 1 / 2 / 3. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Rebel attacking refueling outpost. Defense Drone Mk I is useful. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. ago. Shotgun or rifle. Press your finger on a room and hold. Plus going into the Flagship fight I thought. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. A modification which focuses on rebalancing FTL weapons. Repair station in Last Stand. . Mini Beam. The only exception to this is The Osprey, with its Artillery. ago. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. The flagship in Phase 2 and 3 often dodges a lot of shots from laser spam based ships, but in phase 1 you usually don't have that problem. when it works, it works very well. Still a useful weapon. 25 lasers per power required, as opposed to 1. Honestly, I prefer the Hull Beam more than the Pike Beam. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. Oh ye gods, glaive beam. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. Hull laser 2 creates a mini breachfest. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Business, Economics, and Finance. I'm wondering how to make these work. CryptoArtemis charges a little faster and deals hull damage, but gets shot down by defense drones and is a starter weapon only, on Kestrel A, Rock A (lol) and Slug B (lol). Single life form on moon. Plus going into the Flagship fight I thought. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Rock A: 945. And another example is a time I had a Heavy Laser and 3. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. They generally did the same damage but hull beam often did 1 more. Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. Rebel fight among Federation and Rebel fleets. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Glaive does 12, Hull does 8. I'm just imagining how awesome hacking + 4 pike beams would be. Heavy laser 1 is a very solid weapon. Stackable. Reward!Axes or swords. Glaive Beam, Burst Laser II, Breach Bomb II. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Mac or PC. Laser spam is fun. Pike Beam: A solid choice if you have the required accompanying weaponry. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Hull 1 is 3 seconds slower than burst 1; but depending on your setup, this may not matter. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Stealth Beam Drone []Guard. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Business, Economics, and Finance. Upon entry, almost all your systems will be disabled during the intro. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Burst Laser I. One of my older videos that I made about a year ago. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Plus going into the Flagship fight I thought. Shotgun or rifle. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). At full charge, fires 4 shots using 3 power; Devastating once charged, if you can defend ship; Hull Beam. Shotgun or rifle. The Pike. General []. FTL: Faster Than Light Wiki is a FANDOM Games Community. We make choices like this everyday, they are part of us. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Axes or swords. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. " Damage Per. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This event can occur only once per sector. Plus going into the Flagship fight I thought. Advertisement Coins. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Pike Beam: rarity 2 -> 3. New posts New threadmarks Search forums. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. They hit the first room. #4. Shotgun or rifle. We make choices like this everyday, they are part of us. So, I'd lean towards pike, but they're both. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. Sector 3: Engi Homeworlds over Abandoned again: Hermes Missile dropped, not worth using over the Artemis, just got sold. Ezpz. Oh, sure, it causes 4 hull missiles but you need ammo for. 12. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. But then, one jump away from the flagship in sector 8, I defeated a rebel ship and found a third pike beam! Since I already had my defenses maxed out, and full hacking to take out shields, I said "What the heck" and upgraded my weapons to use three pike beams and the chain laser. . - Ion bomb A lot of ion damage, just that the reload is poor. The Drone Control system powers drones, which act automatically and cannot be controlled directly.